PCG [5.6] Disappearing From World At Runtime

Hi,

I am trying to make my PCG graph run at runtime. It works perfectly in the editor and loads all my objects at the grid sizes I have specified, but the minute I hit play, it all disappears and nothing appears at runtime. I have these settings:

PCG Instance

  • “is partitioned” is enabled
  • “Generate at Runtime” set

PCG Graph

  • “Use Hierarchical Generation” enabled

PCG World Actor

  • “Treat Editor as Runtime Generation” enabled

I have tried adding a PCG Generation Source Component to my player controller and my character pawn, but it doesn’t work. I am very new to PCG, so I’m sure I’m just making a mistake or there’s something wrong with my settings. Any help would be greatly appreciated!!