Hi,
I am trying to make my PCG graph run at runtime. It works perfectly in the editor and loads all my objects at the grid sizes I have specified, but the minute I hit play, it all disappears and nothing appears at runtime. I have these settings:
PCG Instance
- “is partitioned” is enabled
- “Generate at Runtime” set
PCG Graph
- “Use Hierarchical Generation” enabled
PCG World Actor
- “Treat Editor as Runtime Generation” enabled
I have tried adding a PCG Generation Source Component to my player controller and my character pawn, but it doesn’t work. I am very new to PCG, so I’m sure I’m just making a mistake or there’s something wrong with my settings. Any help would be greatly appreciated!!