Wondering if anyone else is having this issue. I got my PCG to work and place my path (spline) but when it goes to place my decals for my pathway the decals show white. I used the basic surface from Quixel and changed the materal item in my PCG to decal but still shows it white instead of the material. My landscape is RVT so i am not sure if that have anything to do with it.
also if i walk on the decal it lights up my character lower half white. maybe it is an exposure issue?
Hello, in the Decal size in your PCG settings, put the X value to something like 5 and it should work, and if you don’t want a certain object or character to recieve any decals at all, go to the mesh and search for recieve decal and untick it, this would work
Thanks i will give this a try.
Issue resolved. Had to convert to a decal instead of trying to use a surface texture.