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PC to mac Remote build error (IOS)

Hi Guys,

After a very long night of trying to remote compile using my mac laptop I came to the point where everything is connected but it seems that there are missing files in the intermidate folder.
I get the following error:


LogPlayLevel:   Upload took 00:00:00.4792149
LogPlayLevel:   Execute took 00:00:01.4084569
LogPlayLevel:   /Volumes/Data/Dorown/UE4/Builds/DORON-PC/E/Unreal_Projects/AR/ARTemplate/Intermediate/Build/IOS/UE4/Development/ARTemplate/Module.ARTemplate.cpp(2,10):  fatal error: '/Volumes/Data/Dorown/UE4/Builds/DORON-PC/E/Unreal_Projects/AR/ARTemplate/Intermediate/Source/ARTemplate.cpp' file not found
LogPlayLevel:   #include "/Volumes/Data/Dorown/UE4/Builds/DORON-PC/E/Unreal_Projects/AR/ARTemplate/Intermediate/Source/ARTemplate.cpp"
LogPlayLevel:            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LogPlayLevel:   1 error generated.
LogPlayLevel:   Doing bash -c 'if  -e "/Volumes/Data/Dorown/UE4/Builds/DORON-PC/E/Unreal_Projects/AR/ARTemplate/Binaries/IOS/ARTemplate" ]; then eval $(stat -s "/Volumes/Data/Dorown/UE4/Builds/DORON-PC/E/Unreal_Projects/AR/ARTemplate/Binaries/IOS/ARTemplate") && echo $st_mtime,$st_size; fi'
LogPlayLevel:   Execute took 00:00:00.4051003
LogPlayLevel:   ERROR: UBT ERROR: Failed to produce item: /Volumes/Data/Dorown/UE4/Builds/DORON-PC/E/Unreal_Projects/AR/ARTemplate/Binaries/IOS/ARTemplate
LogPlayLevel:          (see C:\Users\Doron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+Engines+UE_4.20\UBT-ARTemplate-IOS-Development_2.txt for full exception trace)
LogPlayLevel:   Total build time: 147.15 seconds (Remote executor: 0.00 seconds)
LogPlayLevel: Took 147.2954812s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Doron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+Engines+UE_4.20\UBT-ARTemplate-IOS-Development_2.txt)
LogPlayLevel:        (see C:\Users\Doron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+Engines+UE_4.20\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 151.671107
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error

On my PC I can see the file: ARTemplate.cpp
But on my mac it seems that all source folder is missing. I tried copy the intermediate folder from my PC to MAC but then there were other dependence that were missing…

Any help will be highly appropriated!

Best Regards,
Doron

Hi, this can be a real headache, took me days to figure it out. Have you done all this:?
https://answers.unrealengine.com/questions/450714/how-to-setup-remote-build.html