Hello everyone,
I am a complete beginner in Unreal Engine and am working on my first project. I have reached a point where I need your help. I have imported a retro computer as an FBX file into my project. The computer is a single mesh without any division into multiple elements. Various textures were provided, including an emissive texture.
I would like to make the PC screen glow and flicker slightly, but I am not sure how to achieve this. I have attached three screenshots from the Mesh Editor and Material Editor. Could someone provide a beginner-friendly guide on how to do this?
Thank you and greetings from Germany 
Sebastian
You’re on the right track, but the emissive needs to be something more like 50+
A sine used like that, will just make all the characters on the screen change brightness equally.
If you want to have banding moving down the screen, then you need a scrolling texture with that pattern, which you multiply the emissive by also.
Thank you for your reply! As I am new to this, could you please provide a detailed, beginner-friendly description of how to implement this solution in my specific case? A detailed explanation would be great and would help me immensely.
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Which solution? The glowing, or the scan lines?
Okay now the screen glows and flicker, thanks for youre help 
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