PC Hardware Recommendation

Hi,

I’m looking for PC hardware recommendations to run Unreal Engine smoothly for architectural visualisation purposes. I’ll probably purchase the PC at pcspecialist.co.uk

Not decided between a desktop or laptop. Have a budget of £2000. Any recommendations would be much appreciated.

Thanks

It will depends what you would like to do.

Here are some pointers:

  • Here you will find information on the minimum version and average pc conf used at Epic Linux Game Development in Unreal Engine | Unreal Engine 5.1 Documentation](Linux Game Development in Unreal Engine | Unreal Engine 5.1 Documentation)
  • Laptop is good if you are working outside of office, want to show live visualisation or HMD VR on the road. Make sure you have the good video output for the targeted VR headset
  • The performance will depend if you are planning to only run packaged applications or using the Editor with it. You will want to make sure you have enough HardDrive space, RAM and CPU power if it is a working PC - where you will do data preparation, shader compilation, use your Architecture softwares, etc. - than just a demonstration pc where you will only run packaged applications.
  • In any case a recent, good quality gaming GPU would do.
  • If you are interested in ray-tracing you might want to look at GPU that has those features (e.g. Nvidia RTX card). I was aware of few issues a couple months ago UE4 + RTX + laptops. They should be fixed by now but I did not test it enough myself to make a clear recommendation on Raytracing laptops. Also RTX laptop will most likely take you outside of the 2000 budget.

My current configs are:

  • a 2 year old laptop: i7-7700, 32 GB ram, GTX 1070 and TB HD
  • a recent desktop: 3.4GHz Xeon, 96GB ram, RTX 2080 and TB HD

I d add to that that a SSD drive is proven to be really effective to load many small assets (meshes, maps, materials) really quickly. Definitively a must have for real time.

yes i agree. having SSD makes drastically improvement on loading levels.

My System
Cpu - i9 7980XE
MB - Asus X299 Pro Se Motherboard
Gpu - Zotac GTX1060 AMP 6GB DDR5 Graphic Card
Ram - Corsair Dual RGB 32 GB
SSD - Samsung 860 EVO 2TB SSD

Hello everyone and hello UE4_Archviz,
I was searching for any info at the forum about hardware. I am very new to UE and I have no plan on updating my system at this point ( well minor update might be done) I would appreciate if anyone can suggest to me if my system is ok to run UE5.

OS Name Microsoft Windows 10 Pro
Processor Intel(R) Core™ i7-4790K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
Total Physical Memory 15.8 GB
Available Physical Memory 8.98 GB
Total Virtual Memory 31.8 GB
Available Virtual Memory 22.3 GB
SSD 500 GB
HD 4 TB
NVIDIA GeForce GT 740

Thank you again.
Shams

If your system was running UE4 it will run UE5.

You are above the “recommended hardware” so you will be able to “run” UE5.

However with your aging pc (proc and gpu seems to be 8 years old) as well as low RAM, very low GPU RAM and not a Hardware Raytracing card you will not be able to get the most out of UE5.
It all depends on how high quality you want to achieve and what kind of application you are targeting.
You do not necessary need to upgrade to the latest cutting edge hardware at 6000 USD a pc but it might be time to start looking at a recent medium/high range gaming PC spec especially on the GPU side.

1 Like

Hi @UE_FlavienP

I have upgraded to
Installed Physical Memory (RAM) 32.0 GB
SSD 500 GB
HD 4 TB
NVIDIA GeForce RTX 3060 12 G

But, I am not able to render a single frame sequence using movie render queue. every time I try it crashes. I edited the registry and added two keys for 60 sec. delay as it is described one of the wiki.
Could please assist me on this, you can also recommend a right link to ask this question.
Thank you very much.

What is your error message?
What are your resolution settings on the MRQ export?

Did you look at tiling? I know high resolution render are going to fill your GPU ram quickly so you will have to either lower your target resolution or use the tiling system

I checked with one of our MRQ “power user”:
Your gpu has 12gb of memory. that’s probably enough for 1080p full frame renders.
Now if you go for 4k, you might need to use the highres setting in the mrq. with something like 5 tiles and 0.1 overlap, 0.1 texture sharpen

Are you using some GI, Raytracing reflections? With a lot of samples?