Hi!** I’m creative director of No Wand Studios**, a Spanish indie video game development studio. Let me introduce you** THE FALL OF LAZARUS**, our first PC GAME we are working on right now.
THE FALL OF LAZARUS is a first person exploration science fiction mystery game. It’s like Firewatch meets the film Moon, basically.
The Fall of Lazarus is a deeply narrative video game. You will have to solve the puzzles and explore in order to advance in the story. The universe and story will unveil branching along the scenery, objects and documents left behind by the people who lived in the Lazarus at some point.
In addition if you search and connect the dots maybe a greater puzzle will be revealed and the darker truth around you will become brighter.
The Fall of Lazarus demo titled The Fall of Lazarus: The First Passenger is now available and fully playable in the official website of the videogame. It’s a little slice of the full videogame with all the mechanics and the narrative we are working with in the game and best of all: it’s auto conclusive. It’s the prologue of the story we will tell in The Fall of Lazarus.
https://www.youtube./watch?v=EpLOsBqEM8A
DOWNLOAD THE PLAYABLE DEMO RIGHT HERE (If the link doesn’t work there are mirrors in the official web)
VISIT THE OFFICIAL WEB RIGHT HERE
Synopsis:
You are a crew member of the USSC Lazarus waking up from cryosleep without memories and even without name in an apparently abandoned drifting cargo spaceship. But you’re not alone, there is also Hybris, the AI who commands the ship.
THE FALL OF LAZARUS: THE FIRST PASSENGER is the auto conclusive prologue and demo of the game. Set in the year 2180 you will play as Caleb Rogers, a Gen-Ethics (an audit firm focused on controlling the normative and quality of criogenic, clonation and genetic alteration processes) who wakes up in the USSC Lazarus against his will.
The First Passenger is a little slice of the final game where we showcase all the playable mechanics of the full game and also works as an example of the narrative we want to play with. You can play a whole level of the USSC Lazarus out of the five levels will include the final game, every one of them highly detailed and full of objects and terminals to interact with while playing the main story. But we wanted you to enjoy this little stand alone experience separately if you want to. This is only the prologue with another protagonist but we highly recommend you to stay tuned and, when the day comes, enjoy the full experience.
Status:
We’ve been working on The Fall of Lazarus for four months now. We’re in the middle of the development right now and we aim to release the game in early 2017 on STEAM, GOG, Humble Bundle… We’re looking for publisher and we plan to release the Greelight and Kickstarter campaign on September. We are also working on making the game VR compatible. We’ve worked with Oculus Rift and HTC Vive sets before and we think this is the perfect game of this kind of technology due to the immersive experience we’re traying to accomplish.
Thank you so much and we hope you like what we’re doing with The Fall of Lazarus.
Johnny.