Hey guys. I’m trying to package to 64 bit windows. Is there any documentation I should be checking out?
Is it because I have more files in a project that aren’t being used in it? Is this a common issue? If this happened to you and you can point me in the right direction that would be amazing!
any chance of the full log being attached?
i didn’t save it. I’ll recompile and copy + paste what it says. for whatever reason I thought that only the end was important
Im having trouble building atm too, I had this problem once before but it was fixed when I cloned the project to update the the latest version of the engine however it is a pain having to clone the project all the time, especially since the code parts get messed up every time I do this, there must be an easier way to fix this…
Hey Cheese! I’ve been told that 64 bit builds are still developmental…
But yeah, I’m pretty sure that I’m going to want to clone the project’s contents into a new folder every time I build it - because then all my unused assets wont be included and it’ll be a much more manageable file.
“Packaging” is an area where I’ve finally conceded that I’m not going to be able to do on my own. I recently worked with the gentleman on this forum link: Experienced Game/Engine/Tools Programmer looking for Scripting/ C++ Tasks - Looking For Work? - Unreal Engine Forums to help get my game building properly - but I’m still having crash issues - so when I’m ready to roll, i’ll be hitting him up again.
Unfortunately cloning the project is not an option for me atm because I have bits of edited code getting multiplayer networking to work which don’t stay when it is cloned. Also strange stuff started to go wrong when I tried cloning the project so I need to find a real way to fix it!
Ive fixed my problem, I just had to go though the error log, there were missing assets so I just had to go though my project finding stuff which used to reference the missing assets, then hay presto it worked again!