We don’t change the specular for non metals because the values are close, you are right. But values are “close”. My goal is to give each material it’s own unique value I gather from PBR charts. And the values I gather are within a range of 0 to 255. As you know, specular for non metals falls in the range of 43,43,43 (Water) to ~94,94,94 (Skin) sRGB. That’s quite a difference. And here I have problem translating them to the 0 to 1 range.
The Epic themselves have specular maps for their Kite Demo assets too so I no longer feel comfortable ignoring the little differences.
Thanks for the link.