PBR Render Scene set-up?

Hey, that does sound pretty interesting, I might have a look at your scene for clues should my efforts fail. Though I’m going to give it a few more tries getting this scene I’m working on correctly lit. I need to get an understanding of how everything is connected in Unreal, so any hints are still welcome. :slight_smile: Unfortunately it seems information about setting up HDR based scenes is very sketchy in the Unreal documentation.