Yes but no. See in that video the guy plugs a specular map into specular, for instance, which is completely wrong for UE4, if you’ve read this thread. He’s getting okay results with this mat but for dielectrics it really doesn’t pop on my end…
Yes but no. See in that video the guy plugs a specular map into specular, for instance, which is completely wrong for UE4, if you’ve read this thread. He’s getting okay results with this mat but for dielectrics it really doesn’t pop on my end…