Here are all the good links I could find on PBR (I’m interested in this myself, but not an artist, so I’ve been trying to figure out how I can convert textures to PBR with minimal art skills).
http://artisaverb.info/PBR.html
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Est. reading time: 49 minutes
Physically based shading means that the lighting and shading algorithms used in Unreal Engine 4 approximate the physical interaction between light and materials, the units used are common physical measurements, and material definitions are simple to...
Readings on Physically Based Rendering – Interplay of Light <------ This one links to tons more material