Payday 2 styled Pickup Interaction

A small system of pickup interaction using push and hold
with UMG implementation.

That’s awesome!

Cool. Did you use Emissivity to make the grow on the material? Just curious.

Sure looks like it

Looking cool! The Status bar is UMG?

That’s really nice work there!

Haha, good job, I pretty much have the exact same system based on Payday 2 in my Sandbox project :stuck_out_tongue:

Ya status bar is UMG. The interrupts were quite tricky to get right.

Great work Frozenfire! I would love to see a tutorial on how you accomplished this later on down the road, if you wanted to of course. Anyways, Keep up the great work and I hope to see more in the future! Have a great day!