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PawnSensingComponent hearing player not seeing him

Hey All,

I’m running into this issue where the enemy is not seeing the player but can still hear him. I have overridden the PostInitializeComponent in my enemy actor class and set up my UPawnSensingComponent.

The OnPawnSeen() function never gets called, the breakpoints do not get activated or do a debugmessage.

I attached some pictures to help.

Any help is appreciated!