PawnSensing not sensing non-player pawns

I’m trying to make a traffic system for my project, for that i made some AI cars using the wheeled vehicle pawn from Chaos Vehicles, the issue I’m having is that the PawnSensing works normally with the player pawn but not other AI cars, giving they’re both the “same object” (Used the player car BP/base to make the AI one).
Thought disabling “Only Sense Players” would fix that but it doesn’t.
Any ideas?