My player camera is a Pawn. The player Pawn (or game figurin, I’m not sure what to call it better) is inherited from the Character blueprint and are spawned by the server using SpawnActor. I tried reparenting my blueprint to a Pawn, but when I use AI Move To, the Pawn moves toward the target but never reaches it. It returns ‘Aborted’. I tried adding a casuple collider, but it doesnét work. When my pawn is a character, apart from the character movement component and the movement mode, has no movement logic inside of it: