Pawns launching into air when stepping on each other

I’m trying to get pawns that move over one another on their way to their destination but they tend to launch into the air when stepping on each other.

Everything starts out kind of okay…

But after a few moments all hell break loose, with cubes raining from the sky…

I want them to stack like this, just not fly into the air…

I’ve tried “Jump off ZJump Factor”, changing “Can step up on” to all three options, and unticking all the “impart angular velocity” boxes with no results. Any advice would be greatly appreciated!

I don’t have an answer but I’d love to see a video of this display.

Thoughts though, how are the moving? Move can cause them to teleport if an object is in a way. The spawning of teleport on another actor can cause some funny stuff if actor can be stepped up on and will try and move it to a valid spawn.

Thanks guys I appreciate the help. I’ve switched from MoveTo to an interp system and it works wondefully, thanks!