I seek help and peace of mind! I have been fighting this issue for the past 3 days but I can’t find a solution.
So, what I have right now is a flying pawn that is set to always hover 150 units from the ground surface. Using a trace from the pawn location towards the ground, I always make sure that the pawn is at 150 units from the ground.
This work fine especially when climbing a hill but as soon as the pawn goes down that hill, the result I have (the visual behaviour of the pawn) is not what i want.
Going up the hill, the pawn adjusting itself to the ground surface should be instantanious while going back down it should actually take time to reach back the 150 units from the ground as if it was gliding.
Thanks for your help!