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When I’m creating the wheeled vehicle as blueprint inherited from PhysXVehicles.WheeledVehicle, everything works fine. But, when I’m creating it as Pawn blueprint, with adding WheeledVehicleMovement as component, it seems nothing works. What’s the problem? Maybe I have to initialize component separately?
Might help And Also i dont know if u should use pawn.
Create a Vehicle Blueprint
Thank you for attention cap, but Vehicle Blueprint works fine itself, the problem is to use VehicleMovement as component in the Pawn Blueprint.