Pawn with touch capacities behaves wrong testing in Multiplayer

- YouTube

As can be seen on the video, Pawn called “BP_MobileNavigationPawn” behaves strange when setting multiplayer to 2.

This is exactly what happens:

Player 1 : Cannot move at all.

Player 2 : Can look around / cannot translate / lost the hud.

I spent some time reading similar problems our there, but my pawn is kind different to the standard because is designed for touch interfaces.

Some help will be highly appreciated!
Regards.

Solution Found.
My Pawn was using AI navigation, and Unreal doesn’t support this for Client, only in server.
So i have to change my Pawn interaction.