Pawn with physics and no physics components

Hi Everyone,

I’m trying to make a hover car pawn at the moment, using a static mesh with physics turned on as the root component and the having a collision capsule and some other components (camera, motion controllers, other meshes, ect) as child components but all with their physics turned off. I’m using addForce to move the pawn around.

Problem: Half the time I preview the scene it works and the other half the logs show that “[child object here] has to have ‘Simulate Physics’ enabled if you’d like to AddForce” and it won’t move. I want the camera and it’s child components to follow the mesh with physics consistently and am unsure how to stop these errors? any ideas on combining physics and non physics components on the same pawn successfully?

Thanks for reading and your help.