Pawn Sensor doesn't work on spawned actor

I have a blueprint with a pawn sensor inside of Child Actor Component. When I manually place actor on the level it works fine. When I spawn via Spawn AI from Class the same blueprint then pawn sensor never fired with OnSeePawn binded event.

Solved. Before bind OnSeePawn need again SetChildActorClass (with BP_Sense reference) for ChildComponent. Strange, but working for me.

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How did you do this in blueprints?

I think he meant on the main class where the child actor is parented we have to call "event begin play " —>“set child actor class” and then plug in the child actor and select the correct class in the node .
It solved the issue for me