Hi, I’m working on implementing A.I. functionality in my project. The bot behavior is limited to the following things:
Move towards a certain point in the level
If player is within sight range, attack the player
If the player is outside the sight range and attacking the bot, move towards the player and attack him once in range.
If the player is outside the sight range and not attacking the bot, continue along the original path in step 1.
I’m not planning to implement any advanced behaviors above the aforementioned. So I would like to know which would be a better route to take given the situation: AI perception or Pawn sensing?
I’ve posted the question in AnswerHub as well. So if anyone wants to answer it there, here’s a link: