I am trying to create a Sentry turret.
I followed this tutorial that is well done: https://www.youtube.com/watch?v=l1tpeVIcaGI.
The problem is that with a Turret created as a character, it falls to the ground when I want to put it on a wall.
I try to disable physic/gravity but it didn’t worked.
I tried to find solutions on the forum, and found that that for object (like turrets) it is more wise to use actors or pawns.
The problem is that when I use such classes, the component Pawn Sensing doesn’t work even thought the tooltip says that it allows “actor” to see.
To resume, the behavior I want for the turret is that it watches the area and when it sees the player, it start shooting.