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Pawn sensing not working on actor spawned in game?

I’m having some trouble with the pawn sensing component. I tried to make an allied turret for my game, but I’m having an issue where the event for seeing the pawn isn’t triggering after I spawn a turret in the game. It works fine when I place it from the editor though. Anyone have any advice?

I’m having a similar issue. I’m thinking I’m just not calling a activate or init method somewhere but idk. Did you ever solve this?

Thanks!