Pawn Sensing more that one noise

I am trying to make an Ai react to multiple sounds based on when they go off. Currently I have a gun sound and leaf sound. I can’t get the Ai to choice between them, I have tried used branches and still haven’t got the result I would like.

Ai follows gun sound

Ai follows leaf sound

The Ai only goes to the leaf sound after I have hit E which is what am using to test the gun sound. Which is confusing since I don’t have the leaf sound connect to E.

Here is the E key code

I want add more things that can make sounds to distract the enemy too. If any one could help that would be great.
P.s the enemies are blind and therefore only react to sound.