Pawn sensing interval throttling C++ tick? (bug ?)

I have a AI character with a PawnSensingComponent attached and set the sensing interval to 0.5 ( twice per second ),
and now for some reason my AI character C++ tick is only updating 0.5 ( twice per second ) when it should be updating
every frame. The blueprint tick works just fine ( updating every frame ) ?

EDIT: turns out tick doesn’t work in blueprints either.

EDIT 2: I FIXED my issue ( all it needed was i simple restart )