Hello, I’m using the pawn sensing component for an enemy I’m making that follows the player. It works perfectly, but now I want the enemy to be able to see the player from the back and front (As if it had eyes in the back), like I show in the picture attached. The green cone is the current sight radio, and the orange cone is the additional sight radio I want to add. I can’t seem to find a way to point a new sight radio in that direction, is there a workaround or something?
HMMM well i know its possible to add more than one pawn sensing component. surely that would be pointless if you could not rotate them in different directions? sorry i do not have a more useful comment. im going to try and achieve this and let you know how i get on …
Yeah that was exactly what I tried to do, but I could only place the second pawn senging in a total vertical position I’m starting to considerate to look in the source code or something like that
Well, finally I’ve made it. I had to download the source code and modified the PawnSensingComponent.cpp, especifically the GetSensorRotation method this way (the bold text is what I added):