Hello, i have a simple pawn sensing system with sight and hearing stimuli. When the player approaches the NPC he generates noise when the NPC hears it he plays a turn around montage at which point i thought the sight sense would kick in and start chasing the player, however he doesn’t “see” him when he turns around. The animation uses Root motion and i’ve tried with and without. Any idea if senses are not firing during a montage? or how i can fix this?
Q2: How can i show the NPC’s sight cone in game?
Thanks!