I created a pawn in C++ and I move it with
SetActorLocation(NewLocation);
When I do, the pawn accelerates and then decelerates. I see that I can teleport, but I want this behavior. I just want to know where I can set the weight, or the accelerate/decelerate, or however this behavior is being done. Where are the fields, or parameters that control this behavior?
I’m using UE 5.2 if that matters.