First of all, I think this is where I would post issues such as these, if not forgive me and let me know where I should please.
Now, for this I have this pawn (Known as A_Transport) grab an array in the Player’s blueprint that has all the actors in a certain distance. For some reason, the Transport doesn’t appear in this array, but only in it’s own blueprint because when I check the Player’s array, this pawn does exist in it.
I figured this out by making A_Transport make it’s own array based on the array the Player has. To my belief, this should just be a copy of the Player’s array.
Here, while playing the scene. I can see the player array does contain the Transport as an actor in it’s radar.
But when I look over at the Transport’s array, it’s missing itself.
I have no idea what to do because it should just copy over the array but it doesn’t. Anyone know why?