Pawn Possession Replication Help

I’ve been trying to set up some code to have the character posses a turret, however when played with the client, it doesn’t work-this is due to the server needing to handle possession

but whenever I run it through a custom event that replicates on the server, the custom event never runs, any help would be extremely appreciated!

Have you tried running it on owning client rather than the server?

It looks like you are running this event on the server no matter which controller interacts therefore never running on the client.

I’ve tried that the problem is the client can posses things, only the server, the code runs if it is through client but it doesn’t do anything then