Pawn possessed before game starts

I have a pawn in my world that the player can possess in order to play a mini game.
The image shows the event possessed however for some reason this event is called as soon as i start the game. even before the level “begin play” event is called.
How do i make sure this is only called when the controller possesses this pawn?
Thanks

  • disable Auto Possess Player in pawn’s Class Defaults
  • remove it from the Game Mode’s defaults (this will spawn a default Pawn, you may want to provide another non-gameplay pawn until you’re ready to possess the gameplay one)
1 Like

Auto Possess AI set to “Placed in world” by default seems weird.
Thanks

It trips people up when they spawn AI pawns and nothing happens.

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