Pawn possesion problem

Hello, i believe there are tons of questions like this. But on my side something is not working.
First of all its Unreal 5.7 with Experimental Iris physics. Im trying to spawn 2 sphere one is server one is client.
Input on server sphere works pretty fine, but client input is not working, since its Simulated Proxy and for some reason i cannot posses it. Tried different approaches but im missing something here. Right now left to posses sphere in game mode and spawning it from game mode too.
So the question how to posses client and why its not posessing? Server is an opened Level with a - listen - parameter.

You are already there - this is exactly the way it should be done, you just need to provide the pawn to the possess node.

In a final build of a MP project you would only place player start actors in your level and each player will be automatically spawned with the default pawn set. (or whatever the game mode chose) The Game Mode is the one responsible for spawning players, AIs and their pawns. You should check all the methods you can override in the GM.

During testing you can just set “Auto posses by Player” on a pawns placed in a level and it should actually work. Not only that but you have eject and posses buttons in the project controls for testing.

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