Am trying to understand why when I run this blueprint from the animation blueprint the get pawn owner returned is the ThirdPersonCharacter when the character blueprint is XuFu_LC_Character_BP.
When I click play in the editor the print displays ThirdPersonCharacter (see 2nd image below) whereas when I have not clicked play it prints the correct Blueprint class.
I used the default ThirdPersonCharacter class to base my character from and then did a rename of the blueprinnt.
Its as though the rename has only partially updated things. Any ideas if this sounds correct, if so what else would I need to change?
When I press play :
When I have stopped the play test is displays the correct blueprint class.