Pawn or Character for enemies?

Hi,

Would a base Pawn or Character class be better for creating enemies? I understand that the Character class has a MovementComponent attached already, but would there be any reason to choose Pawn over Character or vice versa for enemies? Or are there specific types of enemies where I would use one over the other?

Thank you in advance!

Character is more specific than a pawn. As you mentioned it has a MovementComponent and some further enhancements.

To find out the differences check the documentation and API.

At the end you can use both classes. If you don’t need the characters functionality , use the pawn.