Pawn on moving platform did not update visually

So I have a player character and an airship pawn that I can possess to fly in the world. The weird thing is that when I possess the airship pawn, and move around, the player character standing on the ship does not move with it. But when I possess back to the character, my character snaps back to its location on the ship.

Anyone have any idea why this is happening?

Hey @Woozard!

There’s not really enough data to tell you one way or another, there’s a lot of moving parts to making sure a pawn stays attached to a moving actor. Can you show us how you are doing this? Are you attaching actor to actor? Component to Actor? What?

Let us know!