When my pawn starts travelling at high speed (not really that high - the first bit of shaking occurs at a forwards velocity of 1000), with a force being applied each frame, it begins to shake and shudder.
The ability to travel at speed is a core component to my current project - is there no way around this? I already have the physics asset Sleep Family set to ‘SF Sensitive’, if that helps.
I would think that the forces applied and the resulting velocity would be okay, as I’ve seen high speed objects inside PhysX debug windows in my own projects that behave fine, and Epic obviously knows what they’re doing. So what am I doing wrong?