Any idea on why its not rotating, if i move de function Turn to Tick it does spin. They inputs are an axis called TurretRotate so i dont get what im doing wrong.
My guess is that you have a wrong input setup because as you say if you move the function into the Tick it does work. So you need to double check the input setup, you added a binding for the axis but did you also add a binding for the key that will control the axis?
You can see that I mapped the MouseX with a scale of 1, that will return values from 1.0f to -1.0f into the function.