I have a pawn class. As a child on it, it has a scene component and as a child on the scene component has a static mesh set as moveable. If I want to move the object around, should I be doing setworldlocation on the static mesh or should I be using setactorlocation on the actor/pawn.
If I do setactorlocation, the static nesh doesn’t move with the pawn. The transform stays the same while the transform on the actor tree level changes.
If I do setworldlocation on the static mesh, the mesh moves but it seems funny that I have to move the child to move the whole thing.