You need to make the the parent class “Character” (it’s a Pawn now which has no CharacterMovement).
Also see this:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/
You need to make the the parent class “Character” (it’s a Pawn now which has no CharacterMovement).
Also see this:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/