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Pawn Movement Issues

My controlled pawn is moving forward in any direction it’s facing. I need it to react to gravity and start losing altitude. Here’s is a better example of my problem. 2016 03 16 9 19 16 - YouTube

Is it using a Character as a base blueprint? If so just tailor the capsule collision component to roughly fit, enable physics and you will get the gravity. If not, reparent the blueprint to be using character and use its character movement component to do the moving.

https://answers.unrealengine.com/questions/43508/u4-physics-how-can-i-make-character-affected-by-ph.html

https://answers.unrealengine.com/questions/35912/how-to-change-parent-class-of-blueprint.html

Can you actually add physics to a character component? The capsule collider is inherited…

I re-parented it, changed the controls, fitted the capsule, made sure physics and gravity was on, and I’m still getting the same result.

Wait. Wait a minute. You’re telling me…that your space ship is a Character?! Do you have to download the whole engine to change the source file?