I did this in UDK, but can’t quite work out the approach in a BluePrint world
the controls would end up being quite similar to Uncharted. The camera can rotate around freely (done), and the character moves Up, Down, Left, Right with the WASD
But at the moment the movement direction is based on his original rotation, but I’d like it that when I rotate the camera around and then press W he runs “forward” in respect to the cameras facing direction
I hope I’ve explained myself well, any pointers or other posts about this would be greatly appreciated!