When I increase the Max Walk Height value in Pawn Movement Component, so my AI can overstep obstacles. In game, the Pawn’s mesh will appear floating above the ground.
I can simply fix this by drag down the Mesh Z position in the blueprint. However, doing so will make the mesh and the Capsule Collision separate from each other, sometimes they’re separated completely (like the attached image).
Note: the mesh is attached to the capsule collision component.
Does anyone here encounter and by any chance know how to fix this issue I’m having?