after possessing a pawn i can’t access location which is needed for camera blueprint, camera freeze at the start location of possessed pawn but does not move. After possesing player main character camera works fine.
Still scratching my head why this does’t work BUT i figured out a way around
So i added another Actor, one for each player and attach it to currently possessed pawn, then camrea actor have to deal with only 2 actors to track position. Just not sure if its the right way to do it, but seems to be working with only one error
I don’t see anything inherently wrong with your workaround setup, it should be fine in the long run.
As far as the 2 errors, if you replace the Attach/Detach ActorToComponent nodes with AttachToActor and DetachFromActor nodes, that should fix it. The depreciated nodes will eventually be removed, so it’s good to future proof your project if you ever plan to upgrade versions.