We are creating our game using UE4, we followed the 3rd person character tutorials from the Unreal Channel on youtube, it worked perfectly. We are able to import everything. The only issue is that our character is ‘floating’ above any ground plane he stand on. I believe this to be a character issue, as the collision set on the floor planes are set at the floors vertical height.
This issue STILL EXISTS for UE 5.1!! My workflow is that I created the character in Blender, then imported animations from Mixamo and integrated them with Blender. I then exported the FBX (with its armature) into UE. I’ve been researching various writings/tutorials and this looks to be an issue with mixamo animations? Is there a proper workflow/fix with Blender and/or Mixamo animations?