So initially when the game starts, the blueprint does exactly what I want, move the pawn to the current player. But when I possess/switch the pawn that was moving towards the current controlled player, the functionality stops.
Here is what I have for the blueprint
Replace ThirdpersonCharacter2 with GetPlayerCharacter
GetPlayerCharacter
Did that, same thing happening
Recording #24 thats a video of what is happening
Hmm, what about Get Player Controlled Pawn for Goal. ThirdPersonCharacter3 is your AI actor?
Get Player Controlled Pawn
ThirdPersonCharacter3