So I’ve been trying for a long while to get gravity to work with collisions. I want my pawn to fall to the ground and collide with it, but right now the pawn just falls straight through.
I’m using the standard third person template skeleton mesh with the default animations applied.
Here’s what the settings look like for gravity and collisions on the mesh:
Settings for collisions on the capsule collider:
So what’s going on here? I know there’s nothing wrong with the mesh or mesh settings because the player character uses the exact same mesh.
Is this something unique to pawns only?