Pawn Event Tick not firing

So I just started a new blank project and created a custom controller and a pawn. Everything is set up in the game mode, and the pawn is spawned through a playerStart object. I have a function called in the possessed event, and that one works, but the event tick isn’t firing.

I tried calling a function in the Pawn from its controller and it worked, so I don’t think the pawn is being destroyed.

This is currently all I have in the pawn’s graph.

Hard to tell without seeing the rest of your project. First thing that comes to mind would be to check in “world settings” the Kill Z value.

Hey! thanks for the response.
The settings were normal, shouldn’t have been a problem. I may have messed something up in the configs. Don’t really have a fix, but I started over and now everything works.