So I just started a new blank project and created a custom controller and a pawn. Everything is set up in the game mode, and the pawn is spawned through a playerStart object. I have a function called in the possessed event, and that one works, but the event tick isn’t firing.
I tried calling a function in the Pawn from its controller and it worked, so I don’t think the pawn is being destroyed.
Hey! thanks for the response.
The settings were normal, shouldn’t have been a problem. I may have messed something up in the configs. Don’t really have a fix, but I started over and now everything works.