Pawn Event Possessed Executes Twice

@CorDKC A do once should fix it up for you, I had the same problem and Fixed it with that. The Event Possessed seems to run on the server which my guess i that UE by default simulates a client server environment, thus running it twice…

One other thing is, if the ball is spawning in the wrong direction inially, try to disable the “Initial Velocity in Local Space” in the projectile details section.

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