Hi here’s the bug:
When in project settings is set “default Pawn class” to my Pawn subclass, and then when i package in executable, a second pawn object appears at coordinates (0,0,0)
To remove this bug i gotta set “default Pawn class” to “none”
Can someone explain this ?
Are you spawning a pawn when the game starts up or something? It seems like to me that it spawns the default pawn as its supposed to, but then it’s spawning another one from a blueprint somewhere.
I don’t know…
This is spawned only in the .exe file. Not in Ued.
There is no other blueprint spawning it’s a from scratch projet.
Don’t understand this bug, maybe i’ve corrupted the project.
Ok i found it !!!
1 - select the Pawn instance in View or World Outliner
2 - in Details tab, instance properties, Pawn > Auto Possess Player > Player 0
It works